Sunday, August 14, 2011

Joanna Russ, "SF and Technology as Mystification," in To Write Like a Woman: Essays in Feminism and Science Fiction page 31

[A]ddictive culture deals with issues people feel to be crucial in their lives, but instead of confronting these issues, addictive art merely reconfirms the values and internalized pressures that produced the issues in the first place. Addictive art is briefly palliating; the relief lasts only as long as the art does and one is left more needy than before, i.e., the cravings that were promised relief are now worse.

Star Wars, I think, addresses itself to a dim but powerful desire for "fun," i.e., excitement and self-importance. These are human desires and not bad ones, but the film satisfies them by simplifying morality, politics, and human personality to the point where they can all safely be ignored in the interests of the "fun." However, morality, politics, and human personality are most of the world and the film cannot actually do without them without renouncing drama altogether. Thus we have a work in which the result of the simplification isn't to banish morality, politics, and human personality (which is impossible) but to present them in their most reactionary--and dullest--form. Thus monarchies are better than republics, slavery is noble (the machines are conscious personalities endowed with emotions and free will but it is still unquestionably right to own them), everyone human in the film is white (with the possible exception of one extra in one scene), and after the hero's mother (disguised as his aunt to avoid the real parenticidal wishes no doubt present in the teenagers in the audience) dies, there is only one woman left in the entire universe. This universe then goes into terrific plot convulsions to aid, nurture, and glorify one very ordinary white, heterosexual, male, bucktoothed virgin.

No comments: